Media literacy : new agendas in communication /

Saved in:
Bibliographic Details
Other Authors: Tyner, Kathleen R.
Format: Printed Book
Language:English
Published: New York : Routledge, 2010.
Series:New agendas in communication.
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 02578cam a2200337 a 4500
008 090508s2010 nyua b 001 0 eng
010 |a  2009019073 
020 |a 9780415872201 (hbk.) 
020 |a 0415872200 (hbk.) 
020 |a 9780415872218 (pbk.) 
020 |a 0415872219 (pbk.) 
020 |a 9780203867273 (ebk.) 
020 |a 0203867270 (ebk.) 
035 |a (OCoLC)ocn320697113 
082 0 0 |a 302.23  |2 22 
245 0 0 |a Media literacy :  |b new agendas in communication /  |c edited by Kathleen Tyner. 
260 |a New York :  |b Routledge,  |c 2010. 
300 |a xii, 243 p. :  |b ill. ;  |c 24 cm. 
490 1 |a New agendas in communication 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : new agendas for media literacy / by Kathleen Tyner -- Literacy in action : media literacy in community-based settings. Young people, new media, and participatory design : a study of cybermohalla from India / by Sanjay Asthana -- Digital pathways to learning through collaborative media production / by Kristin M. Bass & Elizabeth A. Bandy -- Views from the K-12 classroom : media literacy in formal education. Voices from the trenches : elementary school teachers speak about their experiences implementing media literacy / by Jeff Share -- Thinking inside the classroom : notes from the field / by Allison Butler -- The next generation : media literacy in higher education. Composing and reflecting : integrating digital video in teacher education / by David L. Bruce -- "Truthiness" and trust : news media literacy strategies in the digital age / by Jennifer Fleming -- A safety net? using new technologies to engage education students in controversial topics / by J. Lynn McBrien -- Beyond the classroom : media literacy in virtual environments. Media literacy 2.0 : unique characteristics of video-games / by Aaron Delwiche -- New media literacies by design : the game school / by Alice Robison -- Augmented reality gaming and game design as a new literacy practice / by James M. Mathews & Kurt D. Squire. 
650 0 |a Media literacy. 
650 0 |a Mass media  |x Technological innovations. 
650 0 |a Mass media  |x Study and teaching. 
700 1 |a Tyner, Kathleen R. 
942 |c BK 
830 0 |a New agendas in communication. 
906 |a 7  |b cbc  |c orignew  |d 1  |e ecip  |f 20  |g y-gencatlg 
955 |a rg13 2009-05-08  |i rg13 2009-05-08 (telework)  |a bf07 2009-05-08 
999 |c 96829  |d 96829 
952 |0 0  |1 0  |4 0  |6 302_230000000000000_MED  |7 0  |9 96508  |a UL  |b UL  |c ST1  |d 2011-12-16  |g 0.00  |l 2  |o 302.23 MED  |p 87049  |r 2014-10-28  |s 2014-09-03  |v 2049.18  |x 32  |y BK  |k P. 24.99